Book Excerpts

The Educational Entrepreneur: Making a Difference

Chapter 6


Pioneering Educational Software
Dr. Jan Davidson, Founder
Davidson and Associates, Inc.

When Jan Davidson launched Davidson and Associates, Inc. in Torrance, California, in 1982, few people had heard of educational software. The market for such products was in its infancy, and only a few stores even sold computers. Home computers were considered the toys of hobbyists. In fact, some people feared that computer use would make children less human, more robotic.

All Davidson, a college English teacher, had going for her was an idea, the passion and energy to pursue it, and a few thousand dollars in savings. With these assets plus good business instincts and the able assistance of her husband, Bob, she built a dynamic company with annual revenue exceeding $200 million. In the process, she helped shape an industry that has revolutionized the learning process.

There were advantages to being an early entrepreneur in an emerging industry. According to Davidson, "We didn't have the baggage of a fixed business model and practices. We had the opportunity to make mistakes before anyone else did and learn from those mistakes, to try lots of "stuff" and keep what worked."

As it turned out, plenty of the "stuff" worked. Davidson and Associates' initial three products - Math Blaster, Word Attack, and Speed Reader - were featured on the first software bestseller list in 1983 and remain strong sellers today. By 1996, when the Davidsons sold their company for more than $1 billion, Davidson and Associates, Inc. was an award-sinning leader in the fields of educational and entertainment software, with hundreds of successful products to its credit.

Harnessing Excitement for Learning

Davidson's interest in education surfaced early in childhood. At age twelve, she began tutoring neighborhood youngsters for seventy-five cents an hour in the basement of her family's Indiana home. "It was then that I experienced my first 'aha' moment, that magical moment of understanding when a student's eyes brighten and the face displays that special expression, 'I get it'. I was hooked. Getting the 'ahas' became addictive. And it was always fascinating to me how some people could get things one way and others 'got it' another way,: she says.

Davidson went on to earn bachelor's and master's degrees in communication from Purdue University and a doctorate in American Literature at the University of Maryland. While Bob rose through the ranks as an executive of an engineering company, Jan spent fifteen years teaching.

The idea of using computers as a learning tool dawned on her in the late 1970s as she watched her children and their friends play computer games on an early Apple computer. "I was struck by how excited and engaged they were by the interactive process," she says. "These computer games completely captured the kids' attention - a task that as a teacher I knew was no small feat." This was a new "aha" experience, and once more Davidson was hooked.

At the time, she was director of Upward Bound, a nonprofit learning center she founded in Palos Verdes, California. She searched high and low for software that would combine the thrill of computer games with the educational content her students needed to prepare themselves for the Scholastic Aptitude Test. When she found nothing suitable, she designed some simple games of her own with the help of a programmer.

Davidson tested her creations on her students, tweaking and revising the games to maximize fun and learning. "Before we knew it, parents, teachers, and students wanted to purchase them," she recalls.

The next step was to find a software publisher. As it turned out, good fortune disguised as bad luck intervened. One Saturday in September 1982, Davidson and her husband arrived at Tiny Naylor's, a San Clemente, California, restaurant. They were scheduled to meet with the head of a San Diego publishing firm and iron out details of a deal. Unbeknownst to them, however, the publisher had gone to a different Tiny Naylor's restaurant on the other side of town.

While they waited, Bob challenged his wife's plans to turn her software over to someone else to publish and market. "How can you do this? It's like giving your children up for adoption. No one understands your mission like you do," he argued, reminding her that software publishers of the day lacked her background in education, knowledge of presentation, and conviction in the promise of computers in learning.

"I can be a teacher or a software publisher - but not both," Jan maintained.

"But what is it you want to do?" Bob asked. When Jan replied that she wanted to be a teacher, he persisted, "Is that your goal, or is that your strategy? What is it you really want to do?"

"Help people learn," she replied.

"Well, won't you help people learn with educational software?" he urged. That day the couple left the restaurant united in purpose and never rescheduled the meeting with the publisher.

Years later, Jan spiced up many speeches by recounting this anecdote and thanking her husband for winning the argument. Once Bob had helped her see the crucial distinction between a goal and a strategy, she no longer felt guilty about "abandoning" teaching to publish educational software.

Product Testing through Play

The Davidsons' start-up capital was $6,000 in savings that they had earmarked for their children's college educations. Jan wasted no time putting the money to good use. On her birthday, February 23, 1983, the first Math Blaster software went on the market. In less than six months, she had arranged for the manufacture, documentation, packaging, marketing, and distribution of her popular learning game. With each new product, she got better and faster at accomplishing these essential tasks.

The company's first-year revenues were approximately $200,000. "Profits are the lifeblood of any company," notes Davidson. "Every quarter, from day one, Davidson and Associates, Inc. has been profitable. We consistently achieved a 30 percent margin. One of our secrets, which few people have learned very well in the technology business, is to be diligent about carefully managing the expense side of the business. You can only project revenues, buy you can control costs."

The company matured rapidly, in part due to Davidson's propensity for hiring smart, talented people whose professional objectives matched those of the company. "Goals are fixed; strategies are flexible," she points out, stressing that her role as president was to make the goals crystal clear. "We didn't rely only on salaries, bonuses, stock options and other benefits to get the best people. We attracted them with opportunities to learn, develop, and grow, and a supportive environment that would allow them to be successful contributors not only to our purpose of helping people learn but to profits as well. Then we let the teams explore, evolve, and pursue the strategies. This required risk-taking, commitment, and fun."

Part of the fun involved the testing of new computer software products. Ordinary school children, the company's ultimate consumers, were invited to play with each new learning game on computers set around a brightly decorated glassed-in observation room. "We videotaped their faces, and we could tell by their reaction if they were enjoying something," says Davidson. This provided crucial business data while supplying her with a perpetual source of fresh "aha" moments.

Meanwhile Davidson was working hard to create a market for and improve distribution of educational software. She joined the Software Publishers' Association, serving on the board for ten years and as president part of the time. "We worked collaboratively to broaden our base of customers. For example, we founded Computer Learning Month to increase public awareness of the benefits of computers and learning," she explains.

Surviving Industry Consolidation

By 1989, Davidson and Associates' revenues approached $10 million. "It became clear that there was an industry, and we were part of it. Our new purpose involved into defining the right business model," Davidson says. With more opportunities in the offing than she could handle as president, she recruited her husband as the company's chairman and CEO.

Bob, an experienced and farsighted executive, predicted that the still immature software industry would consolidate from more than a hundred publishers to a handful of major companies. As a result of these predictions the Davidsons set their sights on ensuring that Davidson and Associates, Inc. would survive as a major player. The new challenge was to develop the company into a leading multimedia studio with multiple sources of quality products and a strong distribution system.

To achieve this goal, the Davidsons began to strengthen their marketing relationships with consumer software outlets and schools. Further, they accelerated their development of homegrown products. They also acquired other development centers and entered into partnerships to form new product lines. For example, they began manufacturing and distributing educational software produced by other companies, such as Simon & Schuster, and co-producing with Fisher-Price interactive CD ROMs for preschoolers.

In addition, the Davidsons took the adventurous step of entering into the entertainment side of the business by acquiring Blizzard Software, producers of the popular Warcraft 1,Warcraft 2 and Diablo games. In 1993, after careful soul-searching, they went public with the company. Soon Davidson and Associates, Inc. had 700 employees working to create, oversee the development of, and market up to thirty-three new titles every year.

About this time, the company's success made it an attractive target for larger corporations interested in the flourishing software industry. This far, the Davidsons had managed to stay a step ahead of the industry consolidation that Bob had predicted in 1989, buy they knew they could not out race it forever. In autumn 1995, CUC International (now Cendant Corporation), a Connecticut-based telephone and Internet marketing company, began courting Davidson and Associates, Inc. and in July 1996, the Davidsons agreed to a stock swap that enabled CUC to acquire their company, in addition to Sierra OnLine, Inc., another software company. The Davidsons' share of the deal was valued at $1.15 billion.

"A lot of companies are ending up in places they didn't necessarily want to be," Bob said at the time. "This merger puts us in a position to control our own destiny."

Unfortunately, the Davidsons' destiny didn't run parallel to that of CUC International for long. A few months after the acquisition, "differences of opinion" with new owners regarding goals and values prompted the couple to resign from the board and leave the company. They remained busy, however, having established the Davidson Foundation and the Davidson Group to handle substantial philanthropic and investment activities involving ecucation and technology.

A New Focus on Philanthropy

Jan's work continued to be her main hobby. "I'm dividing my time between philanthropy and helping to develop new education-related businesses," she explains. "Our role is advising. It's pretty exciting."

One of these companies, called Neurosmith, is combining advanced computer chip technology with the latest research in neuroscience to create a set of forty-one "smart toys" for kids from birth to age five. Another, called Brilliant Beginnings, is developing products for parents and day care providers that focus on the cognitive development of very young children.

Among her philanthropic efforts, Davidson serves as director of the Los Angeles County Educational Foundation, as a regent of the Board of Pepperdine University, as a fellow of the Claremont Graduate University, on the FCC and the DOE task force to implement the integration of technology and telecommunications in the nation's schools and libraries, and on the advisory board for the president's "America Reads Challenge."

The philanthropic activity that Jan feels most passionate about is nurturing and serving the special needs of profoundly gifted young people. In 1999, she and Bob formed the Davidson Institute for Talent Development (www.davidson-institute.org) to provide individualized educational and developmental programs for these children. "Although gifted children are one of society's greatest assets, little is being done to support these young learners," Jan notes. "And the research is clear that exceptional learners both below and above the mean require individualized, special provisions to meet their unique educational needs." In addition to the Davidson Young Scholars Program and Davidson Fellows Awards, the Institute will be launching a Virtual Learning Community for profoundly gifted young people. "Technology is a perfect way to allow these children to learn at their own pace, in their own style, and an opportunity to connect with each other as well," she says. Thus, in philanthropy as well as business, Davidson continues to use technology to facilitate learning.

Davidson is nationally recognized for her contributions to education. In addition to numerous other awards, she has been recognized as Woman Entrepreneur of the Year, awarded the American Academy of Achievement's Golden Plate of Excellence and the EDNET hero Award for Significant Impact on Technology Hall of Fame. Moreover, she has received an Honorary Doctorate of Education from Purdue University.

Davidson has distilled her experiences into some crisp and cogent advice for the educator with a marketable idea and an entrepreneurial bent. Ever the teacher, she sprinkles her comments with quotes, such as a favorite by F. Scott Fitzgerald: "The test of a first-rate intelligence is the ability to hold two opposed ideas in the mind at the same time, and still retain the ability to function."

"This applies to business," Davidson notes. Examples of seemingly opposed ideas that she has come to consider essential include: having a fixed goal while pursuing flexible strategies, establishing a clear sense of direction while encouraging experimentation and risk-taking, setting well-defined areas of responsibility while allowing operational autonomy, investing in the long term while demanding short-term performance, and focusing on purpose as well as profits.

Davidson continues to think ahead of the curve. "Teachers have been drilled into believing there is no other strategy," she says, noting that they must learn to think differently if they are to pursue their passion in a world bursting with opportunities.

"We can anticipate that learners who get their morning news on the Internet, customized to their interests and needs, in a format that best serves them are likely to expect a curriculum customized to their learning needs and objectives," Davidson explains. "Are they going to understand why they have no choice and must learn according to a standardized, one-size-fits-all curriculum? As our students needs and expectations change, we must change our educational practices to accommodate them."

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